stellaris arc emitter vs tachyon lance. You also want to include Advanced Strike Craft in some of your Battleships (you don't need that many, just a few) because the Scourge primarily deal damage through Strike Craft and Missiles. stellaris arc emitter vs tachyon lance

 
 You also want to include Advanced Strike Craft in some of your Battleships (you don't need that many, just a few) because the Scourge primarily deal damage through Strike Craft and Missilesstellaris arc emitter vs tachyon lance  Don't bother with Kinetic designs

The focused arc has 100% armor pen and 100% shield pen. Things are changing in the next update, and right now it seems like the Tachyon Lance is going to be the strongest. In singleplayer you can just mass these, the AI will never counter them. So in ideal Gigacannon situation, Arc remains close. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Business, Economics, and Finance. Apr 1, 2018 @ 11:14pm. I feel that they are insignificant to the equation. Why tachyon lance or giga cannon (or kinetic) over arc emitter? Holycannoli Mar 30, 2020 Jump to latest Follow Reply Once you get focused arc emitter and cloud lightning I don't see a reason to use. In singleplayer you can just mass these, the AI will never counter them. Gigacannon needs to do 12600 to kill. CryptoLasers (Decent to good vs armor, ♥♥♥♥ vs shields) Disruptors (♥♥♥♥ vs armor, good vs shields) Holy Guardians: Titan Laser Arc Emitter (doesn't care about armor or shields) Plasma (Murder vs Armor, total ♥♥♥♥ vs shields) Missiles (Why are these hitting your ships at all?) Enigmatic Observers: Titan Laser Tachyon Lance LasersBusiness, Economics, and Finance. I use soley this as soon as I can get it - it kills EVERYTHING. Currently penetrator weapons in general are king, if not countered. I feel that they are insignificant to the equation. Please note that I am rounding numbers, and ignoring carry over damage here. 99 vs Carrier, 20. Also, since they all have a cool down of approximately 8 ticks, average. I feel that they are insignificant to the equation. Also, since they all have a cool down of approximately 8 ticks, average. Also, since they all have a cool down of approximately 8 ticks, average. I have all tech researched, so the choice is between the tachyon lance, focused arc emitter and the giga cannon. In fact, the only +% hull bonuses out there come from being a Devouring Swarm or possibly a relic. CryptoNow vs shields a Tlance does 80% damage. Well, Medium Gauss and Laser can be pushed far enough by 40% modifier (Gauss is 75 range, Laser is 60, Artillery AI stays at 80), but I'd still suggest Carrier over Hangar because 2 Medium guns can't match 1 Hangar bay in DPS while locking you to Artillery rather than Carrier AI. 0 unless otherwise noted. Definitely. If you go with the Giga Cannon, back it up with Neutron Launchers. I feel that they are insignificant to the equation. However the Arc Emitter can't miss, which does have value. Logical-Table-3530 • 2 mo. Physics research area comprises the fields: Computing, Field Manipulation and Particles. That means your lance has a neat +100/50% damage with no downsides while the mega cannon gets +25%/+15% damage only. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. The focused arc emitter does 11. The tachyon lance does 15. Arc emitter battleships do fine against the unbidden and the contingency. Well straight from the game, here are the facts: Arc Emitters: 1-195 Base dmg | 6. This balances them out. instant 50% armour + 50% shield ignore @60 range with 100% accurecy and instant 100% armour ignore @60 range with 90% accurecy They anihiliate any evasion and rander armour platings 100% useless without ANY changs to counter them by having no. Use swarm computer and Afterburner. I can't really put my finger on why. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Arc Emitters I'm pretty sure. ; About Stellaris Wiki; Mobile view While this is probably an exaggerated view of things, and Tachyon Lances are the best weapon overall, they are overrated. There's also Focused Arc Emitter + 4 Neutron Launcher which trades off the crazy killing power of the Tachyon Lance for the ability to bypass shields with the Focused Arc Emitter. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Against Battleships, Arc Emitters suck. For the auxiliary slots i do afterburners. Scourge have heavy armor and health, so they should be handled using Tachyon Lance + Neutron Launchers. . Please note that I am rounding numbers, and ignoring carry over damage here. Please note that I am rounding numbers, and ignoring carry over damage here. Also, since they all have a cool down of approximately 8 ticks, average. I feel that they are insignificant to the equation. Lances decimate armour, but are hopeless against shields. Auto-best is not good, it frequently makes completely nonsensical design decisions. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Business, Economics, and Finance. Please note that I am rounding numbers, and ignoring carry over damage here. Pforshag • 5 yr. Design B: Neutrons and Focused Arc Emitters. Please note that I am rounding numbers, and ignoring carry over damage here. Range isn't really even relevant anyway, it'll give you maybe two shots before anything else closes to combat range (and more often one), and those will splash on shields because you haven't gotten the anti-shield weapons into action yet. At some point the devs invented the X(L) slot and changed some weapons, such as Tachyon Lance and Arc Emitter, to be X-only. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Business, Economics, and Finance. Mega cannons, not so much Terrain. Please note that I am rounding numbers, and ignoring carry over damage here. Please note that I am rounding numbers, and ignoring carry over damage here. Also, since they all have a cool down of approximately 8 ticks, average. Regardless of their performance against balanced defenses, both of those designs can be hard countered by switching to all armor (vs Giga+Artillery) or all shields (vs Tachyon+Launchers). I've done the math and tests. I can't really put my finger on why. Put L-only weapons of your choice into the L slots and either Tachyon Lance or Focused Arc Emitter into X and enjoy steamrolling everything that moves. Please note that I am rounding numbers, and ignoring carry over damage here. The former sits in the back line and snipes with a tachyon lance, while the latter is a brawler with a. Arc Emitters 20000: 4 Arc Emitter Battleships; Phase Disruptors; Base. Arc Emitters are great if you stack a fleet with them. 1. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Battleships are very vulnerable to torpedoes now, and all spinal mount and artillery weapons got nerfed pretty hard so their damage output isn't quite as overwhelming compared with other ship-types anymore. Go for the Tachyon lance instead of arc emitter. Focused Arc Emitter: forget about shields, forget about armor, just torch the hull directly. I feel that they are insignificant to the equation. Also, since they all have a cool down of approximately 8 ticks, average. The BB is spinal bow, artillery core filled with kinetic artillery and the artillery stern with more kinetic artillery. The Neutron Launcher and Tachyon Lance are the best anti-hull, while the Giga Cannon and Kinetic Artillery are the best anti-shield. Alternately, you can go for 2 lasers + flak cannon as your early ship design. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Please note that I am rounding numbers, and ignoring carry over damage here. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. These are the 2 weapons in the game with a +100% vs armor bonus. I can't really put my finger on why. Please note that I am rounding numbers, and ignoring carry over damage here. 5 damage, if we divide that by its accuracy we arrive on 722,925 damage per shot. Focused Arc Emitter, Tachyon Lance, and Giga Cannon are all amazing in the X slot, and Neutron Launchers and Kinetic Artillery are great in L-slots. I'd like to try and learn how to optimize each ship manually. Also, since they all have a cool down of approximately 8 ticks, average. I would be curious to see how this fares against the Tachyon Lance + 4 Neutron Launcher ("Scourge killer" Battleship) or Focused Arc Emitter + 4 Neutron Launcher Battleship fleet that skips on the Kinetic tech path. Also, since they all have a cool down of approximately 8 ticks, average. Please note that I am rounding numbers, and ignoring carry over damage here. The Strike Craft will hard counter the Corvettes, while Arc Emitters and/or Missiles can easily pick off the rest of their fleet while keeping maximum range. X- slot tachyon lance, 1 neutron launcher, and 3 kinetic batteries is your basic beat all artillery battleship. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. The focused arc emitter does 11. Media. I tried searching for mods, but found none up to date. People say Neutron launcher and giga cannon are the go to, but I also see stuff about tachyon lance kinetic artillery and wanted to ask what… The tachyon lance does 15. 2 Ancient Cavitation Collapser 2. I can't really put my finger on why. CryptoI usually give them pure energy weapons (Tachyon Lances, Neutron Launchers, and Lasers). CryptoIt is corvette spam. This creates an interesting threat that is only really countered by the combination of heavy shielding along with crystal hulls. Business, Economics, and Finance. 60sec cooldown | 100% Acc. X weapons are best used against other battleships and are terrible against Corvettes and destroyers because of their low tracking. This is just not comparable. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I can't really put my finger on why. Large weapons now have a minimum range. It's also tenable to go with Tachyon Lance + 4 Neutron Launcher or Focused Arc Emitter + 4 Neutron Launcher, essentially neglecting kinetic weapons in order to save engineering research. As nonsensical as it would have seemed in 1. I can't really put my finger on why. Giga Canon is inferior to the other options in all tests I've run, the targeting behaviour is just problematic. 135. Please note that I am rounding numbers, and ignoring carry over damage here. It's stuck at a tech level behind Phased Disruptors, which in turn are stuck a tech level behind NL/KA and don't even come in L size. X slot artillery battle ship. Battleships can have crystal plating (the cheap stuff) and primitive engine/reactor/sensors. In singleplayer you can just mass these, the AI will never counter them. One can tailor it a bit for Prethoryn/Hidden as needed. This is just not comparable. This page was last edited on 6 April 2018, at 21:58. Generically I either run with: Tachyon Lance + 4x KA. So, let's say you are shooting at a ship that has 50% armor reduction, 100 shields, and 100 hull points. I feel that they are insignificant to the equation. Cloaking added. (Giga cannon, tachyon lance, arc emitter) and four L size weapons. 1 Follower. It seems like in every category the giga cannon (or whatever it's called), is better. There‘s a massive difference in power gap for X slot (arc emitters vs tachyon lance or giga cannon) and L slots (Cloud Lightning vs. Either arc emitter or Tachyon lance depending on your build and needs. It seems to lack some higher level weapons: at least Focused Arc Emitter, Tachyon Lance, Kinetic Artillery, Giga Cannon, Advanced Strike Craft and Guardian. The advantage is constancy. 3 Plasma Launcher 2. Arc emitters and cloud lightning. I can't really put my finger on why. Likes. One of my favorite games remains the one in which I saved the galaxy from the Prethoryn Swarm single-handedly after they had eaten about two-fifths of the galaxy using a massive fleet of tachyon battleships rolling from system to system, saving. . If it behaves like I'm thinking it will, giga cannons will continually change to the highest shielded targets while tachyon focuses fire on the most vulnerable ships. But the penetration weapons DO scale off of energy weapon. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. XL weapons target large ships first and large ships have lots of armor. I feel that they are insignificant to the equation. Pd corvettes provide strategic mobility to the fleet. I feel that they are insignificant to the equation. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. instant 50% armour + 50% shield ignore @60 range with 100% accurecy and instant 100% armour ignore @60 range with 90% accurecy They anihiliate any evasion and rander armour platings 100% useless without ANY changs to counter them by having no. Today i'll write about them for two reasons: 1. And it's true strike craft are buggy. The Shadow Rose. 1. The math favours Lance when we add 4x NL - as we should - but the damage of Arc Emitters needs to be lowered by 30% or so if we are to have an X-weapon meta at all. In singleplayer you can just mass these, the AI will never counter them. Design D: Arc Emitters, Medium Disruptors, Amoeba Strikecraft, and a Neutron. Also, since they all have a cool down of approximately 8 ticks, average. With the change to Neutron Launchers, the. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. If you're fighting a crisis on x10 or x25 the enemies have ridiculously high shields/armor, for example in my current game a scourge ship has 960000 armor and. I feel that they are insignificant to the equation. 2. The Focused Arc Emitter has equivalent range to a Tachyon Lance and its base damage output is 70% as high. 19 Following. So don't worry if you cannot get the Giga Cannon tech unlocked. The ships computers got better at keeping the fleets at the distance they are designed for. What was the inspiration for the Unbidden? I know the Contingency is the Reapers & The Scourge is Flood/Tyranids/Yuuzhan Vong. The Tachyon Lance deals. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I feel that they are insignificant to the equation. เข้าสู่ระบบ ร้านค้าI've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Please note that I am rounding numbers, and ignoring carry over damage here. Perhaps put a Tachyon Lance instead of Giga Cannon on the Battleships, because 6x kinetic artillery and the cruiser autocannons are sufficient anti-shield damage. Problem is that the Lance fires before the KA hits so the first volley is wasted on high-shield targets. The giga has 50% armor pen, and an extra 33% shield damage. Also, since they all have a cool down of approximately 8 ticks, average. Toggle signature. Tachyon Lances would win out against the Scourge due to them lacking shields, thus half the bonus of Arc Emitters is negated. 3 and was established from the information provided in this meta-tech. Arc Emitter, carrier aircraft and missiles to. Its got a good alpha strike and tends to win vs everything or Focused Arc Emitter + 4x Cloud Lighting if I find it. In singleplayer you can just mass these, the AI will never counter them. Also, since they all have a cool down of approximately 8 ticks, average. Please note that I am rounding numbers, and ignoring carry over damage here. Have 3 50k fleets w/ like 40-50 disruptor corvettes, 15-20 torpedo/disruptor cruisers, and like 4 tachyon/artillery battleships, 4 arc emitter/hangar battleships and the dreadnought. Toggle signature. Alternatively Tachyon Lance + 2 Kinetic Artillery + 2 Neutron Launchers is also a good design. So I might have Heavy A (kin) and Heavy B (kin) where the Battleships use kinetic, Heavy C (ca) where the Battleships are fighter carriers, or ones based on Arc Emitters or Lances. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. The cultist event chain lets you destroy an ancient shipyard at one point that's armed with particle lances. Please note that I am rounding numbers, and ignoring carry over damage here. Also, since they all have a cool down of approximately 8 ticks, average. Please note that I am rounding numbers, and ignoring carry over damage here. I feel that they are insignificant to the equation. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I can't really put my finger on why. On the dominance of Arc Emitters. It's Artillery Battleships, X+LLL+L slots. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Please note that I am rounding numbers, and ignoring carry over damage here. Mega cannons, not so much Terrain. . I feel that they are insignificant to the equation. #8. But I was surprised how terrible it was against Fallen Empires and just normal AIs. the "Maxed" Corvette had 3 gauss cannons, Psi/Precog/Engine IV/Sensor IV, two tier 5 S shields, shield capacitor, + power to support everything. A more powerful version of the particle lance, this weapon fires a tachyon beam of immense power. I can't really put my finger on why. Also, since they all have a cool down of approximately 8 ticks, average. The BB lancer and BB carrier mix is what I tried first when I dropped all my DDs and CAs. Preferably you'll already have Tachyon Lance and Neutron Launchers, or at least their stage 1 versions. Cloud lightning is dirt cheap, but will not help in the alpha strike and it deals poor damage. Please note that I am rounding numbers, and ignoring carry over damage here. 90 (that's already including accuracy difference!) 2) Tachyons have more important stats : armor is stonger then shield on larger ships, plus shield pen of arcs are backfiring your other ships - they can't support X-sized weapon fire. Also, since they all have a cool down of approximately 8 ticks, average. Oct 31, 2017 @ 10:55am After trying out the focused arc emitters i can say they are far better then giga cannons and. Huh, for me tachyon combined with 3 kinetic artillery and a plasma is effective against any other build, as just kinetic really drops off agaisnt armour and crystal plating and gets stomped. My fleet of 800 BBs with 250% arc emitter damage and speed kills about 15 of those BBs in 2 weeks. Also, since they all have a cool down of approximately 8 ticks, average. I use Arc Emitters which stack with the energy weapon damage repeatable, since it goes through shields and armor I don't really see any use for the Giga cannon and Tachyon lance. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Please note that I am rounding numbers, and ignoring carry over damage here. Yeah, the only thing that's doing work is Arc emitter in that ship, and the huge number of 56 evade Escorts will kinda put a dampener on that. Please note that I am rounding numbers, and ignoring carry over damage here. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). NK_2024 Collective Consciousness • 3 yr. Tachyon Lance / Kinetic Artillery / Whirlwind Battleship has taken on the mantle as the go-to artillery Battleship design. Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of. You also want to include Advanced Strike Craft in some of your Battleships (you don't need that many, just a few) because the Scourge primarily deal damage through Strike Craft and Missiles. Focused Arc Emitter and four T4+ L-slot penetrators take 31. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. I would be curious to see how this fares against the Tachyon Lance + 4 Neutron Launcher ("Scourge killer" Battleship) or Focused Arc Emitter + 4 Neutron Launcher Battleship fleet that skips on the Kinetic tech path. Also, since they all have a cool down of approximately 8 ticks, average. Please note that I am rounding numbers, and ignoring carry over damage here. 0 days you've must still remember the tachyon lance battleship fleet annihilating everything at its wake. What do do with XL slots depends on whether your enemy has Shield Capacitors. I can't really put my finger on why. I can't really put my finger on why. Also, since they all have a cool down of approximately 8 ticks, average. 386. But the arc emitter is a lategame weapon, so it's only comparable with other lategame weapons like tachyon lances and neutron torpedos. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Will do a test soon using shield hardeners on both the cruisers, and frigates. Also, since they all have a cool down of approximately 8 ticks, average. Synergizes well with the Carriers core. Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of hull and very little shields or armor where you'd want the extra raw damage? My fleets. Focused Arc Emitter is very consistent in that it only cares about hull, and the only bad matchup for it is against Corvettes since its poor tracking is beaten by evasion. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. It has one of the highest DPS per slot ratings in the game, at nearly double that of the Arc Emitter. The cannon ignores something like 35% shield and 45% armor at 120 range. Focused Arc Emitter and four T4+ L-slot penetrators take 31. Like its predecessor, its use is limited to battleships and titans. I feel that they are insignificant to the equation. r/Stellaris. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Yeah, there is no sound in space, but I don't think that any stellaris palyer casres about that. This leaves 200 damage where as the Arc Emitter deals 111 still. Please note that I am rounding numbers, and ignoring carry over damage here. I know stellaris ship design is a lot of countering enemy ships, but in general, is having a fleet that mainly targets hull a…The only case I think Titans become really good is if you're using the Tachyon Lance/Kinetic Artillery Battleship paired with Neutron Launcher Cruisers. It's also why Autocannons are shit. Giga cannon could theoretically be good but underperforms in comparison to arc emmitters. If you are mostly against shields, use neutron torpedos. It has a maintenance of 0. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. I recommend running brawler torpedo cruisers (torpedos/disruptors or torpedos/autocannons) and a 50/50 mix of carrier battleships (Focused Arc Emitter, Marauder Missles, PD, Strikecraft and Whirlwind Missiles) and artillery battleships (Tachyon Lance, Kinetic Artillery). เข้าสู่ระบบ ร้านค้าThat's also why Tachyon Lance is better than Giga Canon and why Neutron Launcher is better than Kinetic Artillery. Please note that I am rounding numbers, and ignoring carry over damage here. Its got a good alpha strike and tends to win vs everything or Focused Arc Emitter + 4x Cloud Lighting if I find it. Design E: Arc Emitter, Flak Cannons, Autocannons, Scout Craft, Amoeba Strike craft, and Kinetic Artillery. 6 Tachyon Battleships - TL Plasma Cannon armor shields fire control 6 Giga Battleships - GC Kinetic Artillery armor shields fire control 6 Lightning Battleships - Arc Emitter Neutron Torpedo armor shields fire control. KA are long range and each 1/3 of a Gigacannon in. While the Tachyon Lance does have some nice damage multipliers against hull and armor, the FAE is very competitive for base damage which is why it can be so good. Also, since they all have a cool down of approximately 8 ticks, average. 96 minerals a month. I feel that they are insignificant to the equation. The giga has 50% armor pen, and an extra 33% shield damage. So having it in the base game would do wonders. In a space storm, Tachyon Lance just murders things. Giga Cannon + 4 Neutron Launchers and Tachyon Lance + 2 Neutron Launchers + 2 Kinetic Artillery are popular. The penalty against armor isn't too bad. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Please note that I am rounding numbers, and ignoring carry over damage here. lances have much better armor penetration. This article is for the PC version of Stellaris only. I feel that they are insignificant to the equation. Arc emitters ignore shield and armour, but have a good chance to do pitiful damage, as their damage range is something like 1-350. Please note that I am rounding numbers, and ignoring carry over damage here. The Arc Emitter is probably the single best X-slot weapon with its vicious alpha strike. Torpedoes are ok if your enemy doesn't use PD, Energy Torpedoes are great anti-shield, but suffer the same targeting problem that sees many others suffer. Arc emitter battleships (lategame after tons of repeatables and/or vs endgame crises or awakened empires), tachyon lance + kinetic artillery battleships are the other optimal ship setups. I can't really put my finger on why. So patch 1. Like do you have a go-to X, one that you are more likely to go for than others, or one that you think of as strictly better?A lot of crisis enemies have absolutely enormous hull totals and don't count as Battleships, and I find Tachyon Lances outright necessary to take them on effectively. Basically, the titans are there to provide an aura, carry some arc lightning, and occasionally do a bit of armor damage when they're lucky enough to get multiple hits on the small ships (which do have 44% evasion). This range is just barely longer than Tachyon Lance / Neutron Torpedo / Arc Emitter range, which means carriers can't have a much longer effective range since they must still be 'in battle' to launch. 51 vs Swarm, 20. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Also, since they all have a cool down of approximately 8 ticks, average. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. RP Flavor Satisfaction. The x slot can either be tachyon lance or giga cannon it doesn’t make much of a difference then you should have 3 or 4 neutron launchers (3 if front is tachyon lance 4 otherwise) and if the x slot is tachyon lance single artillery in the back. I feel that they are insignificant to the equation. The 25x contingency battleship has 220k hull, 770k ish armor and 550k ish shield. Also, since they all have a cool down of approximately 8 ticks, average. Let's take another Battleship, one with the perfect weapons to counter this design. I feel that they are insignificant to the equation. Arc Emitter + Strike Craft is surprisingly decent, by the way. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 1. It has one of the highest DPS per slot ratings in the game, at nearly double that of the Arc Emitter. The focused arc has 100% armor pen and 100% shield pen. Please note that I am rounding numbers, and ignoring carry over damage here. I can't really put my finger on why. The tachyon has 90% armor pen, and -33% shield damage. I can't really put my finger on why. I can't really put my finger on why. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. But surely that doesn't matter, as it has to go through ten times the hull thanks to armour? Tachyon Lance has one of the highest armour penetration ratings in the game. If you fight around a pulsar (or is it a neutron star, can’t remember) all shields will be disabled. Also, since they all have a cool down of approximately 8 ticks, average. Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of. 2. The tachyon lance does 15. . I feel that they are insignificant to the equation. Works pretty well against the ai. Also, since they all have a cool down of approximately 8 ticks, average. 75 DPD respectively. Also, since they all have a cool down of approximately 8 ticks, average. The tachyon has 90% armor pen, and -33% shield damage. Please note that I am rounding numbers, and ignoring carry over damage here. I can't really put my finger on why. So don't worry if you cannot get the Giga Cannon tech unlocked. Until Apocalypse expansion came out and battleship got nerfed, then spamming evasion corvettes became the meta. 1 Laser 2. Lance equipped ships have smaller hits against shields and huge hits against hulls. For the record, I don't think yours is either -- arc emitters are pretty garbage and don't actually have any AoE effect (unless changed by Clarke). I feel that they are insignificant to the equation. 75 DPD respectively. Destroyers are. The arc emitter and cloud lightning BBs rip Fallen Empires apart. TN=Tachyon+Neutrons=Tachylon Lance in the XL slot, and 4 Neutron Launchers in the 4 available Large Weapon Slots. I feel that they are insignificant to the equation. Please note that I am rounding numbers, and ignoring carry over damage here. 2. It takes 5k corvettes to match the dame of the arc emitter alone and I’d lose about 300 ships per day. 1. 5 damage, if we divide that by its accuracy we arrive on 722,925 damage per shot. If you can drone lasers work as a good plasma stand in early on so research mineing drone wreckage. I can't really put my finger on why. Also, since they all have a cool down of approximately 8 ticks, average. Also, since they all have a cool down of approximately 8 ticks, average. The reason arc emitters/focused arc emitters (which deal 105 dps) paired with other penetration weapons are so good is that there's no repeatable technology to increase ship hull. I can't really put my finger on why. 0 unless otherwise noted. Every few months or so, some well meaning but ultimately misguided fellow space tyrant comes here with a test showing us all how Tachyon + Neutron + Kinetic battleships beat Arc Emitter battleships, the logical conclusion of which of course is that you want those mixed artillery battleships absent any repeatables.